Medium Series

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtCreating a Volumetric Ray Marcher — Ryan BrucksPost PageIn this article, Ryan Brucks dives into

Game DesignWhy one approach no longer rules them allThere’s no shortage of guides, tutorials, and other material in the annals of mankind’s collective knowledge (the Internet) that deal with how to become a game designer, and how to write game design documents. Countless resources are available to teach you the proper way to document

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtProcedural Canyon — Milan De LaetProcedural Canyon Part 1: Houdini by Milan De LaetProcedural Canyon

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtSigned Distance Fields — chriscummingshrgSigned Distance Fields Part 1: Unsigned Distance FieldsIn this tutorial,

As a budding technical artist, I’ve had to steadily pick up skills from across the art-to-tech spectrum: Unity. Maya. Modeling, rigging, animation. C# and Python. On this journey, I’ve come to understand that the real challenge lies not in figuring out what to learn, but rather how to learn.There’s a wealth of tutorial videos

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtExperiments with NPR/Toon Shading — ixdExperiments with NPR/Toon shading in EeveeBlender user ‘ixd’ put

Photo by Medienstürmer on UnsplashAt Mighty Bear we’re always looking for ways to help new hires feel at home. This makes sense for everyone: the more effective the onboarding is, the happier our new team members will be and the more likely they are to succeed. Everyone wins!In our experience, one of the worst parts

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtShader Graph Skybox — Nibilli — @nibilliiNibilli made this really sweet looking skybox using Shader Graph!You can