Medium Series

Photo by Amy Shamblen on UnsplashHow server-side software supports the giveaways players loveEngagement is a central issue for all sorts of platforms, whether it’s a social media account or a brick-and-mortar shop. Every project, every business seeks some sort of loyalty from their customers, users, or even casual passers-by. Games are no exception: in fact,

Photo by Drew Coffman on UnsplashRethinking work-life balance in the games industryIt’s the end of your workday. You’re whittling away at what should be the last of your work, telling yourself it’s the last thing you’ll do today. You do the same with a new task. Next thing you know, it’s past working hours. Sound

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtTechnical Art in Assemble With Care — Matthew NewcombeTechnical Art in Assemble With CareIn this

The Secret to Writing Awesome Meeting NotesPhoto by Kelly Sikkema on UnsplashThis is the first article in a new series dedicated to how you can improve your communication with colleagues regardless of your role, seniority, or trade.In this article, I’m going to be sharing some secrets to writing awesome meeting notes.If you’re anything like I was when

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtProcedural Edge Damage Tool — Simon Houdinibody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @Simon_Houdinifunction notifyResize(height) {height =

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tips and TricksThe Art of Monument Valley 2 — David Fernández HuertaThe Art of 'Monument Valley

Photo by Berkeley Communications on UnsplashPlayer support, customer service, help desk. There are many ways to refer to what is one of the most well-known roles in the working world. Some see it as a “kick me” message; others see it as a mark of under-appreciation. Regardless of your personal stance, diving into player

Game Art Digest #010Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtDrawing in Unity — Daniel Santallabody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @danielsantallafunction notifyResize(height) {height

Photo by Florian Klauer on Unsplash3 steps for quality copy that tells your studio’s storyIn most industries and professional contexts that aren’t out-and-out journalism, effective writing is often relegated to an afterthought. When it is prioritised, this is mainly in the service of marketing a product or brand. In the world of game development, however,

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtEye tracking and blinking animation — MinionsArtbody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @minionsartfunction notifyResize(height) {height