Medium Series

Photo by israel palacio on UnsplashHow to flip the script for better data flowHere at Mighty Bear, we build online multiplayer games. Unity has remained our game engine of choice and we use Java coupled with SpringBoot as our backend. For every multiplayer project, the question that needs answering is: How will we be sharing

Photo by Joshua Newton on UnsplashPutting your ScriptableObject functions to workPreviously in Part One of our spawn doctor series, we talked about the basic data for setting up an enemy spawn using ScriptableObject as well as some additional visualiser components. However, from this point on in the process, there’s not as much happening on the

Photo by Crissy Jarvis on UnsplashThe Mighty Bear approach to privacy and player insightsGameplay analytics — a necessary, but often poorly executed, staple of any successful game.Having had some experience in Product Management with other game studios prior to my current role, I thought I knew analytics like the back of my hand. However, on joining Mighty

4 ways working students can balance the booksPhoto by Matt Ragland on UnsplashWhen I first started interning at Mighty Bear Games part-time alongside my full-time study, I had many concerns. I was constantly worrying if I could balance my commitments throughout the busy school term and not flunk any of my courses. Finding a place

Working against cognitive biasAs a product manager, one of the most difficult challenges I’ve had to deal with is how to understand and prevent cognitive bias, within myself and while presenting or processing information from my team mates.Great Product Managers are often generalists, and need to have a broad but somewhat shallow understanding of

Photo by Joshua Newton on UnsplashScoping spawn points in Unity with ScriptableObjectWhatever game you happen to be playing, it’s inevitable you’ll encounter some form of spawn. Players spawn, enemies spawn — even collectibles require a spawn system to appear in-game.In Unity, there are different ways of spawning objects. You can create game objects as your spawn reference

3 reasons it’s okay if you’re not #1 in your fieldPhoto by Zane Lee on UnsplashAs humans, especially artists, we compare. Aesthetics, polish, technical expertise, we rank our works against each other, for reference, critique and learning purposes. There was always someone else better (and often younger) out there who had greater accomplishments than us.“I’m not

What we read to raise our game — and why it’s essentialWhatever it is you’re doing, there are usually people out there who have been doing it for longer, or have attempted something similar before. The best way to cut out decades of trial and error is to absorb their learnings and incorporate them into