Game Art Digest #008
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtCreating a Volumetric Ray Marcher — Ryan BrucksPost PageIn this article, Ryan Brucks dives into
Game Design vs. Feature Design
Game DesignWhy one approach no longer rules them allThere’s no shortage of guides, tutorials, and other material in the annals of mankind’s collective knowledge (the Internet) that deal with how to become a game designer, and how to write game design documents. Countless resources are available to teach you the proper way to document
Game Art Digest #007
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtProcedural Canyon — Milan De LaetProcedural Canyon Part 1: Houdini by Milan De LaetProcedural Canyon
A Personal Experience: The Importance of Company Culture and How it can Influence You
“You are what you eat.”To a certain degree, I believe this to be true.I also firmly believe that “You are the company you keep.”To make my point, I have to backtrack to the time I joined an (at the time!) Fortune 500 company that completely changed my perspective on how important company culture was and what
Game Art Digest #006
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtSigned Distance Fields — chriscummingshrgSigned Distance Fields Part 1: Unsigned Distance FieldsIn this tutorial,
Learning To Learn
As a budding technical artist, I’ve had to steadily pick up skills from across the art-to-tech spectrum: Unity. Maya. Modeling, rigging, animation. C# and Python. On this journey, I’ve come to understand that the real challenge lies not in figuring out what to learn, but rather how to learn.There’s a wealth of tutorial videos
Game Art Digest #005
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtExperiments with NPR/Toon Shading — ixdExperiments with NPR/Toon shading in EeveeBlender user ‘ixd’ put
Knowing Me, Knowing You
Photo by Medienstürmer on UnsplashAt Mighty Bear we’re always looking for ways to help new hires feel at home. This makes sense for everyone: the more effective the onboarding is, the happier our new team members will be and the more likely they are to succeed. Everyone wins!In our experience, one of the worst parts
Game Art Digest #004
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtShader Graph Skybox — Nibilli — @nibilliiNibilli made this really sweet looking skybox using Shader Graph!You can
Generating Great Ideas from Scratch
Starting a creative task from a blank slate can be daunting, especially when there’s a time limit involved.I understand now that this is very much based on the individual and the process which works for them, however I always felt like I’d have appreciated some basic insights when I was just getting started.Below are