Design Patterns: A Software Developer’s Swiss Army Knife
Photo by Patrick on UnsplashOne of the first few computer programs I had to write back in school was sorting a collection of numbers using C. Sorting numbers doesn’t require much thinking — in practice — but there I was tracing and re-writing my code so many times, Ada Lovelace probably tried crossing back to our realm just
Pets, Puzzles, and Mighty Bear Polish
How a hybrid art style shaped the world of Mighty Pets & PuzzlesMighty Bear’s 2019 title Mighty Pets & Puzzles was a match-3 mobile adventure with an immersive 3D visual style. We achieved this unique look with a mix of 2D plane cutouts and 3D models. In this article, I hope to share a
Mighty Bear’s Tech Art Toolbox
6 software essentials for the aspiring Technical ArtistPhoto by Dan-Cristian Pădureț on UnsplashThe RoleAs a Technical Artist, I and my team act as a bridge between Game Artists and the technical aspect of their work, preparing all concepts and assets for use in the game engine. As in every other role in the games
Home Remedies
A game designer’s guide to working remotelyPhoto by Helena Lopes on UnsplashI struggled with remote work the first few months in the pandemic.My attention span and motivation suddenly went ka-poof, leaving me to get better acquainted with the twin pitfalls of procrastination and miscommunication. Aside from the whole working from home thing I couldn’t quite
What’s This Button Do?
Lessons from an engineer’s adventures in UIUI is a cornerstone of the development of any game. It is the first layer presented to the player, and as much as us engineers might wish we could just leave it all to UI artists to deal with, more often than not our support will be needed
2 Awesome Uses for UniRx
Working smarter, not harder with reactive codePhoto by Steve Johnson from PexelsIf you break it down, a game is really just a series of events that is executed in a certain order based on sets of conditions and input from players — and there are multiple ways we can manage this chaos using code.Photo by Bradyn Trollip on UnsplashWe
Cross-Compatible
Are you more suited to working in games than you think?Photo by Andre Hunter on UnsplashHello! I’m Tifanie from Mighty Bear Games!With my art skills maxed out at stick-figure doodles and programming knowledge that goes as far as ‘Hello World’, you might wonder: What could someone who once briefly aspired to be a part of Les
A (Mighty) Different Internship
Shaping your future as a Mighty Bear internPhoto by Andrew Neel on UnsplashStarting a new role in a new company is always nerve-wracking, not least when it’s as an intern. As someone who worked as a freelancer for years, getting the opportunity to join a company like Mighty Bear Games was a welcome surprise and
Best Laid Plans: 7 Game Design Failsafes
How to catch design flaws before it’s too latePhoto by FLY:D on UnsplashIf one thing is certain about game development, it’s that as your game moves between stages of completion you’ll encounter plenty of issues you didn’t consider in the early days of the project. For a designer, these can range from bugs to holes
Work in Progress
Building healthy habits as a game artistThe habits we develop as people and professionals have a significant effect on how we think, react, and feel — they help shape who we are, which in turn determines our path to success. Of course, success means something different to everyone, but all success requires building a better version