Learning UniRx: Quick tips to get you up to speed
One of the first things I was introduced to when I joined Mighty Bear Games is UniRx. Being completely new to UniRx and reactive programming, I faced some obstacles when trying to pick it up.Challenge: The search for learning materials onlineThe first obstacle was in finding sufficient learning materials online. I was searching specifically
Player Support 101: Understanding the Role
Player support is often overlooked when people think of development teams, but this is a role critical to the success of a game, even more so when it’s a live one. If you’ve ever wondered what exactly goes on in a player support agent’s typical day, read on to get the lowdown on
Learning to Teach: A step-by-step guide to making an in-game tutorial
Some tips from our experience making Best Friends Cafe, a cozy merge game!Photo by Kanashi on UnsplashTutorials are a tricky beast. Create a long, detailed, and thorough explanation of the game and you’ll get players itching to be done with it already and probably telling you about it in no uncertain terms as well. Yet
Fantastic Tests and Where to Use Them
As a QA tester myself, I know some of us aren’t that familiar with different programming languages or the different principles of UX design. I’m also acutely aware that there are some developers who are not familiar with the different types of QA tests available, and what they are used for. So in
Automating your test states: an Introduction
Have you ever needed to test a feature you just implemented, and realised that you’d have to go through multiple steps just to get into a testable state? This is a situation I’ve frequently found myself in, and one that I’ve developed a simple and scalable solution for.Game development is an iterative process, so
Work-life balance with a Serious Hobby — DIY your own Workboard!
Work-life balance with a Serious Hobby — DIY your own Workboard!Transitioning to a full-time job when you have been a freelancer for years is no easy feat. I struggled to manage my time when I joined Mighty Bear Games full time as a Marketing Intern (read about my internship experience at MBG here!), but now,
How We Procedurally Generated Disney Melee Mania’s Vegetation
As a technical artist, I’m most excited about finding new ways to improve our art workflow using math and code. In Disney Melee Mania, each of our holo-arenas are lined with trees, rocks, bushes, and flowers around the perimeters — and thanks to the power of algorithms, they were all generated by our artists in
How to be the master of your time
Making minutes countPhoto by Aron Visuals on UnsplashAs an Art Production Manager, time is my art. Prioritising, delegating, scoping, scheduling, catering to individual needs, diverting tasks, last minute changes… Time is really exciting to work with when literally everything boils down to this:Do we have enough time to deliver an awesome product?As a full-time employee, mother of
Remote working effectively across timezones
Photo by Beth Jnr on UnsplashRemote working has become common with the pandemic, with more people working across various geographic locations. This means that balancing different timezones among colleagues and teammates has become trickier to manage.Photo by Jan Sents from UnsplashAt Mighty Bear, we’re strong proponents of the belief that great talent can come from anywhere.
Going from Game Designer to Product Owner
Photo by Suzanne D. Williams on UnsplashLast year I was working with a team of designers on our most recent release: the arena battler Disney Melee Mania. This year, I’m still on this exciting project, except now in the capacity of Product Owner. Although I have experience as a Design Lead, this new responsibility