Mighty Bear’s Mighty Buddy System
What’s up, managers? Part 2Photo by Tim Mossholder on UnsplashLast week, I shared some insights on owning how you would be a people manager. This week, I’d like to expand on what I said about empowering your team. In my short time at Mighty Bear, I’ve managed to help create and expand on a buddy
Mighty Bear’s End of Year Party: One Tree Planted
Photo by Kasturi Laxmi Mohit on UnsplashAt this time of year studios are usually thinking about what swag to give out or where to hold their end of year party. This year we took a different approach.Restrictions on gathering would have made it impossible for us to all meet up, and everyone has enough
So You Think You Can Manage People
What’s up, managers?Photo by krakenimages on UnsplashLet me guess, this is probably how you got here: you started off as a fresh grad, probably had a couple of fantastic years working with a great manager who you looked up to and who taught you a bunch of cool shit for your job. Maybe a
Unity DOTS: Tips and Best Practices
Photo by Kevin Ku on UnsplashAt Mighty Bear Games, we always aim to develop highly performant code so that our players can experience high quality gameplay and graphics while still enjoying smooth framerates. One of the ways we achieve that is by using Unity’s Data Oriented Technology Stack (DOTS). DOTS is a framework which
Design Patterns: A Software Developer’s Swiss Army Knife
Photo by Patrick on UnsplashOne of the first few computer programs I had to write back in school was sorting a collection of numbers using C. Sorting numbers doesn’t require much thinking — in practice — but there I was tracing and re-writing my code so many times, Ada Lovelace probably tried crossing back to our realm just
Pets, Puzzles, and Mighty Bear Polish
How a hybrid art style shaped the world of Mighty Pets & PuzzlesMighty Bear’s 2019 title Mighty Pets & Puzzles was a match-3 mobile adventure with an immersive 3D visual style. We achieved this unique look with a mix of 2D plane cutouts and 3D models. In this article, I hope to share a
Mighty Bear’s Tech Art Toolbox
6 software essentials for the aspiring Technical ArtistPhoto by Dan-Cristian Pădureț on UnsplashThe RoleAs a Technical Artist, I and my team act as a bridge between Game Artists and the technical aspect of their work, preparing all concepts and assets for use in the game engine. As in every other role in the games
Home Remedies
A game designer’s guide to working remotelyPhoto by Helena Lopes on UnsplashI struggled with remote work the first few months in the pandemic.My attention span and motivation suddenly went ka-poof, leaving me to get better acquainted with the twin pitfalls of procrastination and miscommunication. Aside from the whole working from home thing I couldn’t quite
What’s This Button Do?
Lessons from an engineer’s adventures in UIUI is a cornerstone of the development of any game. It is the first layer presented to the player, and as much as us engineers might wish we could just leave it all to UI artists to deal with, more often than not our support will be needed
2 Awesome Uses for UniRx
Working smarter, not harder with reactive codePhoto by Steve Johnson from PexelsIf you break it down, a game is really just a series of events that is executed in a certain order based on sets of conditions and input from players — and there are multiple ways we can manage this chaos using code.Photo by Bradyn Trollip on UnsplashWe