What are Server-authoritative Realtime Games?
Have you ever wondered how games like VALORANT, Diablo 3, or Dota 2 seem to keep everyone’s characters and actions in-sync, even if the players have differing pings? Behind this well-maintained façade is actually a lot of highly-technical trickery to make things work.The abovementioned games are from different genres, but share a common trait
How yoga taught me to be a better manager
Photo by Anupam Mahapatra on UnsplashWhat’s up, managers?I’m back again, this time to talk about how my yoga journey has interwoven itself with my professional experiences to help me become a better manager.I started my yoga practice out of desperation in 2006, after suffering a spine injury from football that severely affected my lifestyle. I
Moving Our Unity DevOps to the Cloud
Photo by An Tran on UnsplashFor most of our game titles, we’ve relied on our on-premise Jenkins duo, a Windows machine and a Mac Mini to serve our DevOps needs. For Disney Melee Mania, we pushed them to the very limit and it was clearly a bottleneck in our development, so in 2022, we
What Motivates Players?
In this two-part article I will try to identify some player motivations in games, and how catering to those can lead to increased player engagement and enjoyment. I’ll have some examples of this being done in existing games, and provide my thoughts on how you can incorporate support for such motivations in your own.I
3 reasons to outsource your game art
Photo by Randy Fath on UnsplashIf you’re an art lead who’s been leading a team for a while, but who hasn’t had the opportunity to plan for growth, this is the article for you.At some point, you’ll probably need to start scaling. But maybe the current tasks at hand are taking a toll on your
Mighty Bear 2022 Review: The Year Everything Changed
IntroductionWelcome to the third annual public Mighty Bear review.This year was our most challenging due to the sheer number of things that changed at the same time. In the last 12 months we have navigated changes in product focus, team composition, funding model, investors, volume of releases, and the broader macroeconomic landscape.Despite everything, the
Tips for Building a Web3 Game Brand
When I started this article, my objective was to share our experience building long-lasting brands for games franchises, but realised there’s already “some” amount of content on the topic. What’s been harder to find is how different it is to building a Web3 or blockchain games brand compared to a traditional games (Web2) brand.In
The transition from a web2 to web3 game studio
Mighty Bear Games in 2022Metaverse, blockchain, cryptocurrencies, DAOs, defi and NFTs — all are buzzwords that were not mainstream 5 years ago, but today, the world is changing.Web3 is growing fast and reorganising new economies around digital assets — new tokens, currencies, and forms of property (represented by NFTs) secured by cryptography instead of law. It is a
How to find a UI theme for your game
The first thing I hear when I talk about my job as a UI artist is usually: “oh, you are the person that creates buttons and pop-ups…” and I bet this has happened to most UI people out there.We create buttons and pop-ups (icons too!) but our job is much more than that and
Thriving in a remote environment
How we foster happy and productive remote teamsPhoto by Surface on UnsplashAt Mighty Bear Games, we want to create the best possible games as well as the best possible culture and work environment. With more people working from all over the world, we want to make sure we create a great environment for everyone — no matter