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Game Art Digest #010Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtDrawing in Unity — Daniel Santallabody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @danielsantallafunction notifyResize(height) {height

Photo by Florian Klauer on Unsplash3 steps for quality copy that tells your studio’s storyIn most industries and professional contexts that aren’t out-and-out journalism, effective writing is often relegated to an afterthought. When it is prioritised, this is mainly in the service of marketing a product or brand. In the world of game development, however,

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtEye tracking and blinking animation — MinionsArtbody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @minionsartfunction notifyResize(height) {height

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtCreating a Volumetric Ray Marcher — Ryan BrucksPost PageIn this article, Ryan Brucks dives into

Game DesignWhy one approach no longer rules them allThere’s no shortage of guides, tutorials, and other material in the annals of mankind’s collective knowledge (the Internet) that deal with how to become a game designer, and how to write game design documents. Countless resources are available to teach you the proper way to document

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtProcedural Canyon — Milan De LaetProcedural Canyon Part 1: Houdini by Milan De LaetProcedural Canyon

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtSigned Distance Fields — chriscummingshrgSigned Distance Fields Part 1: Unsigned Distance FieldsIn this tutorial,

As a budding technical artist, I’ve had to steadily pick up skills from across the art-to-tech spectrum: Unity. Maya. Modeling, rigging, animation. C# and Python. On this journey, I’ve come to understand that the real challenge lies not in figuring out what to learn, but rather how to learn.There’s a wealth of tutorial videos