Setting up the character animator for Mighty Action Heroes
In this article, I would like to share the processes involved in setting up the character animator for Mighty Action Heroes and the improvements we made along the way.To kick off the task, we started having weekly animation syncs attended by at least one representative from art, engineering, and design. These meetings were important
Crafting The Perfect Ambiance: Lighting Our Hero Lounge
Screenshot of the Hero Lounge with Detective Danger.As a Technical Artist specializing in graphics and rendering, I'm most excited about pushing our game's (Mighty Action Heroes) graphical quality and visual fidelity while ensuring it performs well on low-end hardware.Graphics refer to the technical aspects of the game’s visuals, e.g., resolution, frame rate, level
The 3D Art Pipeline: From Asset Modelling To In-Game Integration
Within a game production studio, one of the core teams responsible for creating the captivating visuals that shape your gaming experience is the 3D team. The team is responsible for materialising your heroes, their adversaries, and the immersive worlds they both inhabit.The term “3D” technically encompasses a wide range of elements. While the game’s
Revolutionizing Customer Support: The Benefits and Limitations of Artificial Intelligence
Artificial IntelligenceI’m sure you’ve heard about how AI or Artificial Intelligence has exploded early this year. This is largely due to the major developments in the use of Generative AI, as well as chatGPT.But this is most likely not the first time that you have heard about, or even interacted with AI. In fact,
Behind the Scenes with our Head of Finance & Partnerships, Teri Tan
Mighty Bear Games’ Head of Finance & Partnerships, Teri Tan, is the latest to take the hot seat as part of our ongoing spotlight series, profiling the team members who are shaping the future of an accessible, inclusive, and fun decentralized gaming ecosystem.Singaporean native, and self-proclaimed DotA addict, Teri brings you through their
The Real Challenge in Building an NFT Generator
What’s so difficult about creating 5,000 art pieces when it’s all done by code anyway? When it comes to discussions on NFT art, this is quite the common sentiment among casual observers. And as the technical artist behind the Big Bear Syndicate NFT collection, I must confess that I held these same thoughts
How to handle Gnosis Safe connection and signature
Hi, I am Valerie, one of the full-stack developers from Mighty Bear Games who has been part of the development of the MightyNet ecosystem. If this is the first time you are hearing about us, make sure you check out our MightyNet Genesis Pass and Big Bear Syndicate collections, or visit the MightyNet
Behind the Scenes: Crafting the Immersive World of Mighty Action Heroes
In this article, I’d like to share with you my thought process when building the environment art in Mighty Action Heroes. While it may not be the absolute best practice, we’ve found it to be effective given the time constraints. At the same time, we’re constantly working on improving our pipeline and making
Learnings from an early community launch
It’s been over a year since our web3 battle royale, Mighty Action Heroes, was conceptualised and laid out on paper. After some serious planning in the first half of 2022, we managed to successfully fundraise despite the market (3AC, Terra/Luna crash era) and ended up kicking-off community building at the tail end of
The rules of effective communication
Hi, I am back again with another Medium article. This time the article will be expanding on communication, a topic I have touched on briefly in my previous article:From Student to InternIf you had asked me two years ago what defines an effective communication, I would have given you a different answer compared to