Why Game Artists Fail Their Interviews
Is an amazing portfolio enough?Stańczyk, by Jan MatejkoAs an artist looking for an opportunity, you’ve probably heard this before:“Just let your work do the talking.”Just focus on putting together a beautiful portfolio and a nice cover letter — if you get invited down for the interview, you’re probably already halfway to your dream job!It’s all partly true, until
A Product Manager’s Daily Life
I often get asked what a typical day looks like for a Product Manager at Mighty Bear Games. That can be a tricky question, as different studios have different definitions for the role.“What does a PM do, anyway?” “What’s the difference between a product manager and a producer?” “Why do you have a Product
QA Test Script Quickstart Guide
With about two years of game QA experience under my belt, I’d like to share what I’ve learnt on the job with regards to writing QA test scripts for functionally testing games!Photo by Mélanie THESE on UnsplashFirst things first, games need testing to perform well, whether it’s a simple text adventure or Apple Arcade’s most
From Art School to Game Artist
3 Lessons I’ve Learned From Art SchoolEducational institutions teach you to develop your artistic abilities and skillsets, but they may not necessarily lead you to nurture your character as an artist.By reading about my perspective, I hope it’ll help you broaden your views on learning as an artist.#1 — Focus on the process@mukukostudio on UnsplashI enrolled in an art university
Setting up a Modular Unity Project
MotivationAn early Mighty stand-up at Bear Force ZEROEarly 2017, Mighty Bear was 7 people squeezed together on our CEO’s dining table working on the studio’s first game. The Engineering team was a small team of 3 and trying to build an MMORPG for mobile. Communication at that time was easy, we were working on
Meeting and Presentation Tips Part 2: The Meeting
Photo by Campaign Creators on UnsplashIn my previous article I detailed some of the steps I take when preparing for a meeting. This time I’d like to talk about the meeting itself.I’ll be covering two perspectives here — both the attendee and the meeting host or organiser, this meeting also crosses lines between meetings (idea-generating, discussions, planning)
Get Hired in 10 Minutes
Photo by Daniel McCullough on UnsplashHere’s the scenario.You’ve managed to schedule your first round of interviews with the company, the big day comes, you go for the interview.The interviewer asked questions, you answered them perfectly and the interview is going along smoothly.Now, it’s time for the Q&A section where you get the opportunity to
Meeting and Presentation Tips Part 1: Preparation
For my first Medium article I have decided to start with something a bit more dull yet undeniably important, especially in 2020: Meetings!Photo by You X Ventures on UnsplashIn recent years I have been regularly driving meetings of different kinds including planning, presentations, discussions and problem solving. There was a definite learning curve. I
The Mighty Bear Engineering interview process
Clarissa Goh, our Chief of Staff, wrote a great piece on How to land your dream games job and Benjamin Chevalier, our Art Director, shared the Things you should know about applying to be a Game Artist based on his experience on both sides of the hiring process.I wanted to share the Mighty Bear
Guide to Tool Development
Guide to Tool Development for GamesAn early version of a Houdini tool developed for creating pathsAs a technical artist, my main responsibility is to act as the bridge between the artists and the technical hurdles they may face in the art pipeline. This is so that they can turn their attention to the creative aspect