Maya Python for Newbies – Basics
Coding in MayaIn this guide, I will be giving a very brief introduction to Python in Maya. This guide is suitable even for those without any knowledge in programming.PrerequisitesKnowledge in Maya/Maya LTMaya (Any version that has support for Python should work)In this part we will:Go through how we are going to code in Maya’s built-in Script EditorUnderstand
Applying to be a Game Artist: Things You Should Know
Whether you’re being recruited or applying for a role, we’ll cover what Art recruiters want to see in your portfolio, profile and application, as well as what turns them off.Why am I writing this?I’ve been in the games industry for more than 15 years now, working with some great companies like Gameloft, King, LucasArts, and
How We Stay Relevant At Mighty Bear
Introducing the “Zeitgeist Slides”!As a company in the business of fun, we have to make sure that we keep up to date with what our audience is enjoying. Although our office is based in a multicultural hub (Singapore), we still make a conscious effort to ensure our staff are on top of the
Game Localisation Tips
Avoiding common localisation pitfallsMost people are aware that developing any commercially successful game or software project requires quality localisation. Yet, localisation is frequently slapped on carelessly moments before release and teams are often overwhelmed by the amount of effort that goes into localising a game to a high standard.Localising well is hard. I
How to Land Your Dream Games Job
The CompetitionWe recently heard anecdotally that Mighty Bear has a reputation as a difficult place to land a job. This actually came as a surprise to us. We do have high standards, but the real issue is that most applicants rule themselves out with elementary mistakes at the very beginning of the application
Getting Things Done
FrameworkOver the years I’ve read many books on self-organisation and productivity. The best and most sustainable method I’ve found (most systems are hard to stick to beyond a week or two) is David Allen’s Getting Things Done: The Art of Stress-Free Productivity. The good news is that you don’t need to read the
Procedural Workflow in Video Games Art
Proceduralism“Proceduralism” is a term that I like to use in describing the idea of generating art content on the fly. This is usually done through a procedural tool. The artist sets parameters and rules for the tool to follow. The tool will then generate something based on the limitations and rules set by
It’s OK to not be OK
Mental Health and the Games IndustryOver the past few years there’s been an increase in awareness around mental health issues and the effects of our working life on mental health. The games industry is by no means exempt from this, in fact I’d argue we’re one of the industries that has the most to
Company Culture as Principles Pt. 3
Mighty Bear back when our “offices” were my apartment (note the laundry in the background)RecapIn the previous two posts in this series (Pt. 1 and Pt. 2) I wrote about why we chose to define the company culture as a series of Principles early on, as well as taking a look at most
Company Culture as Principles Pt. 2
#mexicanmondays at Bear Force OneRecapIn the previous post in this series (Pt. 1: here) I wrote about the reasons why we chose to define the company culture as a series of principles early on, as well as taking a look at some of the first Principles in the document. In this part 2 of