Game Art Digest #003
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtWater on Mars — @csims314 — @csims314Christopher Sims shared this amazing shader made with Unity’s Shader
What’s your Cloud strategy?
“Cloud” is no longer the buzzword it used to be. And this is because anyone who needs a server has the offerings of a bazillion cloud providers to choose from. It takes a few minutes of your time (and the last four digits of your credit card) to bring up a server. So
Game Art Digest #002
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games will be sharing a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtStylized Geometry Grass Shader for URP — AJTechhttps://medium.com/media/3bcb9479254a1c9cd673fbe462c3dda0/hrefAjay AKA AJTech has created
QA: The Most Misunderstood Role in Games
Photo by Hal Gatewood on UnsplashWhen I tell people I work as a Quality Assurance Tester in the games industry, I typically get three types of response:“What is QA?”; “Oh my God!”; and “Oh my God.”To answer the first question: A Quality Assurance Tester is primarily responsible for checking the product thoroughly, ensuring it meets
Game Art digest #1
Game Art Digest #1Your weekly digest of exciting Game Art related content, curated by Mighty Bear GamesWhat is this?Every week, within the Mighty Bear Games team, we share our most recent and impactful learnings — References, tips and tricks, tutorials, new tools, etc.Tech ArtPainting a Selfie Girl, with Maths — Inigo Quilezhttps://medium.com/media/b30471295af2fe4151c458df4f0cc359/hrefInigo Quilez, co-creator of ShaderToy, breaks down his steps to
4 Mistakes Holding Back Your Art Pitch
“Was it me or my pitch?” (Photo by Matthew Henry on Unsplash)Solid pitches are a key ingredient for success in any creative profession. If you can’t communicate or sell your ideas well enough, you will miss out on precious opportunities and your killer ideas will be cast aside, regardless of how well you’re
Dealing with Rapid Changes as a Game Engineer
Dealing With Rapid Changes as a Game EngineerImagine this: You and your colleagues have looked at the design for a new feature for your game, and you, the engineer, have given a time estimate of a few days since the feature looks simple. Of course, nothing is ever that simple, and as modifications to
Mighty Bear: 2020 Review
Mighty Bear 2020 Review: What We Did, What We Need To Do Better, What’s NextIntroductionEvery December we send a letter to our friends and investors reflecting on the previous year and sharing our thoughts and learnings. This year we decided to go a step further and share our thoughts with everyone.Photo by Markus Winkler
Taking the Leap of Faith Between Jobs
Photo by João Ferrão on UnsplashHi, I’m Olivia and I’m a Project Manager at Mighty Bear Games.If you had met me 15 years ago, you probably wouldn’t have guessed I’d end up a Project Manager, or be working in the games industry. Heck, even I wouldn’t have been able to fathom it. I’d been studying
Automated Tests Can Save Your Code
Photo by Possessed Photography on UnsplashUnity has provided a testing framework since 2017. Unfortunately, Unity related projects do not utilise tests as much as expected, whether from the asset store, Github or even Unity’s packages. Perhaps, this is due to challenges involved in writing tests in a game development context. I would like to