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Guide to Tool Development for GamesAn early version of a Houdini tool developed for creating pathsAs a technical artist, my main responsibility is to act as the bridge between the artists and the technical hurdles they may face in the art pipeline. This is so that they can turn their attention to the creative aspect

Butter Royale is our food fight-themed battle royale game that puts a family-friendly spin on this multiplayer genre. It was released on Apple Arcade earlier this year!We built this game in under 6 months and we would like to share the engineering’s team experience of it.What do we need to do?Based on experience from previous projects,

Audio is a critical component in video games, and often good audio feedback and immersive music and soundtracks can really add a lot to the game experience. But what about mobile games? Most people keep their phones on silent when they are out and the vast majority of mobile apps are muted, so

Every once in a while we get people writing to us for tips on how to get started in the industry (Clarissa Goh wrote an excellent piece on this here) or how to make games.This week I’m going to tackle some of the questions we’ve been asked over the past few weeks and share

Game DesignA Gentle Introduction to AI — ContinuedPart two of an article about designing and implementing AI bots for a battle royale game released on Apple ArcadeIn the first segment of this two-part article about implementing bots for Butter Royale, I outlined the early design and how we arrived at an AI framework to use. This

Disclaimer: This is written from a tech perspective, not all of this will hold true in other industries.We are currently living through an unprecedented and incredibly difficult period in modern history. Both from a wellbeing and financial standpoint we’re seeing untold suffering, with hundreds of thousands dead and millions of jobs lost with