Photo by Hal Gatewood on UnsplashWhen I tell people I work as a Quality Assurance Tester in the games industry, I typically get three types of response:“What is QA?”; “Oh my God!”; and “Oh my God.”To answer the first question: A Quality Assurance Tester is primarily responsible for checking the product thoroughly, ensuring it meets

Game Art Digest #1Your weekly digest of exciting Game Art related content, curated by Mighty Bear GamesWhat is this?Every week, within the Mighty Bear Games team, we share our most recent and impactful learnings — References, tips and tricks, tutorials, new tools, etc.Tech ArtPainting a Selfie Girl, with Maths — Inigo Quilez Quilez, co-creator of ShaderToy, breaks down his steps to

“Was it me or my pitch?” (Photo by Matthew Henry on Unsplash)Solid pitches are a key ingredient for success in any creative profession. If you can’t communicate or sell your ideas well enough, you will miss out on precious opportunities and your killer ideas will be cast aside, regardless of how well you’re

Mighty Bear 2020 Review: What We Did, What We Need To Do Better, What’s NextIntroductionEvery December we send a letter to our friends and investors reflecting on the previous year and sharing our thoughts and learnings. This year we decided to go a step further and share our thoughts with everyone.Photo by Markus Winkler

Photo by João Ferrão on UnsplashHi, I’m Olivia and I’m a Project Manager at Mighty Bear Games.If you had met me 15 years ago, you probably wouldn’t have guessed I’d end up a Project Manager, or be working in the games industry. Heck, even I wouldn’t have been able to fathom it. I’d been studying

Photo by Possessed Photography on UnsplashUnity has provided a testing framework since 2017. Unfortunately, Unity related projects do not utilise tests as much as expected, whether from the asset store, Github or even Unity’s packages. Perhaps, this is due to challenges involved in writing tests in a game development context. I would like to

Is an amazing portfolio enough?Stańczyk, by Jan MatejkoAs an artist looking for an opportunity, you’ve probably heard this before:“Just let your work do the talking.”Just focus on putting together a beautiful portfolio and a nice cover letter — if you get invited down for the interview, you’re probably already halfway to your dream job!It’s all partly true, until

I often get asked what a typical day looks like for a Product Manager at Mighty Bear Games. That can be a tricky question, as different studios have different definitions for the role.“What does a PM do, anyway?” “What’s the difference between a product manager and a producer?” “Why do you have a Product

With about two years of game QA experience under my belt, I’d like to share what I’ve learnt on the job with regards to writing QA test scripts for functionally testing games!Photo by Mélanie THESE on UnsplashFirst things first, games need testing to perform well, whether it’s a simple text adventure or Apple Arcade’s most