A Deep-Dive into Marketing Art for Mobile Games
Hello, I’m Hazel, Marketing Artist at Mighty Bear Games, and I’m here to take you on a journey into the world of our craft!Before that, a little bit about myself: I oversee marketing art tasks and ensure the timely delivery of essential assets for the studio’s marketing campaigns. Collaborating closely with our Art Director,
Enhancing Your AI Using Unity Machine Learning Agents
In Unity 2021+So you’ve got your game going with some awesome artificial intelligence (AI) characters. You have this neat behavior tree set up with some fancy moves. How about taking this up a notch by making your AI learn, adapt, and surprise you with each move you make? Here we shall explore using Unity’s
Journeying Into Web3: Buying My First NFT
Photo by Girl with red hat on UnsplashHello, it is I, the office familiar, popping up from my burrow once again!Since my last soliloquy in 2022, we at Mighty Bear Games have transitioned from being Web2 studio veterans into eager adventurers exploring the wide, wandering, wilds of Web3.It’s definitely been quite the learning curve with many
Balancing Game Economics with Crafting
Mighty Bear Games is thrilled to introduce its groundbreaking Web3 game, an innovative blend of Web2 and Web3 philosophies. Within this discourse, we’ll delve into the intricate realm of game economics, emphasizing the craft, and revealing the rationale and technical subtleties behind crafting mechanisms.Crafting, historically, has been a game of equilibrium between player
The Art of Crafting: Making a Web3 Crafting Feature
Many modern gamers have had experiences with crafting features, whether in Fallout, Skyrim, or the most obvious example– the pixelated pinnacle– Minecraft. Those who’ve endeavored to complete the eye-drying game loop of gathering resources to craft their most sought-after items know the risks and rewards of what a well-made crafting system can bring
Building for Flexibility and Efficiency with Mighty Action Heroes’ Data
Every designer who has ever managed data in Unity probably felt like the engine isn’t really
Creating an AI-Assisted Art Tool to Optimize Efficiency in Game Art
One of the most common barriers artists face when delving into script tools is the prerequisite knowledge of programming. This apprehension often leads many talented artists to shy away from developing their tools. Guess what? We can break through barriers with the help of AI!In this article, I’ll share my journey of breaking through
Seamlessly Bridging Web2 and Web3: Asset Import-Export in MightyNet
The landscape of digital asset management has experienced a paradigm shift with the advent of blockchain technology. The ability to create, manage, and transfer digital assets in a decentralized, immutable, and transparent manner has opened up a plethora of opportunities for businesses and users alike. At MightyNet, we have embraced this revolution and
Accounting for Web3
Since my last article, I have received my bear name “BearMcNumbers”. I’ll caveat that this article ties more closely to my official bear name and is more accounting focused than my previous one about Mighty Bear’s culture, available here if you want to escape now.Let's begin — the rise of cryptocurrencies and blockchain technology has the
Staying in the know: The Weekly Zeitgeist
Hey guys! In my previous article I talked about how we played games weekly to get more accustomed to the Web3 space alongside having something fun to foster a sense of camaraderie.I’m going to be continuing that theme today by talking about Zeitgeist —the defining spirit or mood of a particular period of