Unveiling Mighty Action Heroes and our US$10M fundraise led by Framework Ventures
We’ve been heads down in stealth mode for a bit, but it’s finally time to announce our new game, Mighty Action Heroes & our latest fundraise!Our US$10m fundraising round has been led by Framework Ventures, and includes additional investment from Mirana, Sfermion, Spartan, Dune Ventures, Sanctor Capital, Folius Ventures, Polygon, Play Future Fund,
Finding order in chaos: moving from gig to salaried work
Photo by goxy bgd on UnsplashNo two minds are alike, but there are some experiences that we as human beings can all relate to. Graduating from university would be one of those things. Some feel a sense of excitement and wonder at the possibilities ahead, others a sense of trepidation towards the looming unknown.My personal
How to prepare your animation reel so it lands you the job of your dreams
Photo by Glenn Carstens-Peters on UnsplashDoing animation is fun but finding an animation job is so hard.This is true. But there is also an art to building your demo reel so it works for applying to jobs. Here’s how I built mine to successfully land my current role at Mighty Bear Games!Photo by Ameer Basheer on UnsplashTip
Learnings in working in an SME vs. a startup
Photo by Gabrielle Henderson on UnsplashHello! It is I, Mighty Bear’s office familiar! It’s been close to a year since I joined the team and it has been a refreshing experience sprinkled with moments of contemplative introspection about my personal comfort and development.Coming into the startup environment of Mighty Bear has been a change
Learning UniRx: Quick tips to get you up to speed
One of the first things I was introduced to when I joined Mighty Bear Games is UniRx. Being completely new to UniRx and reactive programming, I faced some obstacles when trying to pick it up.Challenge: The search for learning materials onlineThe first obstacle was in finding sufficient learning materials online. I was searching specifically
Player Support 101: Understanding the Role
Player support is often overlooked when people think of development teams, but this is a role critical to the success of a game, even more so when it’s a live one. If you’ve ever wondered what exactly goes on in a player support agent’s typical day, read on to get the lowdown on
Learning to Teach: A step-by-step guide to making an in-game tutorial
Some tips from our experience making Best Friends Cafe, a cozy merge game!Photo by Kanashi on UnsplashTutorials are a tricky beast. Create a long, detailed, and thorough explanation of the game and you’ll get players itching to be done with it already and probably telling you about it in no uncertain terms as well. Yet
Fantastic Tests and Where to Use Them
As a QA tester myself, I know some of us aren’t that familiar with different programming languages or the different principles of UX design. I’m also acutely aware that there are some developers who are not familiar with the different types of QA tests available, and what they are used for. So in
Automating your test states: an Introduction
Have you ever needed to test a feature you just implemented, and realised that you’d have to go through multiple steps just to get into a testable state? This is a situation I’ve frequently found myself in, and one that I’ve developed a simple and scalable solution for.Game development is an iterative process, so
Work-life balance with a Serious Hobby — DIY your own Workboard!
Work-life balance with a Serious Hobby — DIY your own Workboard!Transitioning to a full-time job when you have been a freelancer for years is no easy feat. I struggled to manage my time when I joined Mighty Bear Games full time as a Marketing Intern (read about my internship experience at MBG here!), but now,