Automating your test states: an Introduction
Have you ever needed to test a feature you just implemented, and realised that you’d have to go through multiple steps just to get into a testable state? This is a situation I’ve frequently found myself in, and one that I’ve developed a simple and scalable solution for.Game development is an iterative process, so
Work-life balance with a Serious Hobby — DIY your own Workboard!
Work-life balance with a Serious Hobby — DIY your own Workboard!Transitioning to a full-time job when you have been a freelancer for years is no easy feat. I struggled to manage my time when I joined Mighty Bear Games full time as a Marketing Intern (read about my internship experience at MBG here!), but now,
How We Procedurally Generated Disney Melee Mania’s Vegetation
As a technical artist, I’m most excited about finding new ways to improve our art workflow using math and code. In Disney Melee Mania, each of our holo-arenas are lined with trees, rocks, bushes, and flowers around the perimeters — and thanks to the power of algorithms, they were all generated by our artists in
How to be the master of your time
Making minutes countPhoto by Aron Visuals on UnsplashAs an Art Production Manager, time is my art. Prioritising, delegating, scoping, scheduling, catering to individual needs, diverting tasks, last minute changes… Time is really exciting to work with when literally everything boils down to this:Do we have enough time to deliver an awesome product?As a full-time employee, mother of
Remote working effectively across timezones
Photo by Beth Jnr on UnsplashRemote working has become common with the pandemic, with more people working across various geographic locations. This means that balancing different timezones among colleagues and teammates has become trickier to manage.Photo by Jan Sents from UnsplashAt Mighty Bear, we’re strong proponents of the belief that great talent can come from anywhere.
Going from Game Designer to Product Owner
Photo by Suzanne D. Williams on UnsplashLast year I was working with a team of designers on our most recent release: the arena battler Disney Melee Mania. This year, I’m still on this exciting project, except now in the capacity of Product Owner. Although I have experience as a Design Lead, this new responsibility
Leadership in 2022 — Why Co-creation should be the new buzzword
Leadership in 2022 — Why Co-creation should be the new buzzwordPhoto by Clay Banks on UnsplashIt’s no secret that top-down management is completely outdated and provides little motivation for great employees to stay with the company. While the agile methodology has become common, there are still many teams who remain dependent on their product lead to make
Deciding on the best tools for testing
How to decide on the best tools for testing game featuresPhoto by Moritz Mentges on UnsplashAs developers, we need to ensure our features are working as intended. To do so, we require tools to test the integrity & stability of those features. The question is: which tools are the best fit to replicate intended behaviours?With
Profiling Memory and Reducing Memory Usage using Addressable Assets
Photo by Timur Garifov on UnsplashMemory usage is always a concern for games that are very graphic-heavy. For Disney Melee Mania, the lowest-end devices that were supported were the iPadMini 4 and iPhone 7. Both of them had 2GB of RAM, which can be easily exceeded given the asset fidelity and amount of content
#YAGNI — Solve only the problems you have, not the problems you might have
#YAGNI — Solve only the problems you have, not the problems you might haveThis article has been written courtesy of our engineering team!“I find that when someone’s taking time to do something right in the present, they’re a perfectionist with no ability to prioritize, whereas when someone took time to do something right in the past,