Behind the Scenes: Crafting the Immersive World of Mighty Action Heroes
In this article, I’d like to share with you my thought process when building the environment art in Mighty Action Heroes. While it may not be the absolute best practice, we’ve found it to be effective given the time constraints. At the same time, we’re constantly working on improving our pipeline and making
How We Made Butter Royale Look Good Enough to Eat — Do Not Lick Your Screen! PART 2
How We Made Butter Royale Look Good Enough to Eat — Do Not Lick Your Screen! PART 2Hi, I’m Venty, Art Generalist at Mighty Bear Games. I’m one the key members responsible for the art direction of Butter Royale’s environments. Today, let’s take a look at how we created a fun environment that’s suitable for battle
Animating for games: 4 pro tips
Animating for Games: 4 Tips for Success 1 — Cooking up ideas for Butter Royale: Ideation! Ideation is the single most important part of the process. Don’t settle for the first dose of inspiration, spend time refining your ideas. Once an idea has been refined enough, the direction for the animation will become clear. I normally do this by thinking