Going from Game Designer to Product Owner
Photo by Suzanne D. Williams on UnsplashLast year I was working with a team of designers on our most recent release: the arena battler Disney Melee Mania. This year, I’m still on this exciting project, except now in the capacity of Product Owner. Although I have experience as a Design Lead, this new responsibility
Best Laid Plans: 7 Game Design Failsafes
How to catch design flaws before it’s too latePhoto by FLY:D on UnsplashIf one thing is certain about game development, it’s that as your game moves between stages of completion you’ll encounter plenty of issues you didn’t consider in the early days of the project. For a designer, these can range from bugs to holes
Generating Great Ideas from Scratch
Starting a creative task from a blank slate can be daunting, especially when there’s a time limit involved.I understand now that this is very much based on the individual and the process which works for them, however I always felt like I’d have appreciated some basic insights when I was just getting started.Below are
Meeting and Presentation Tips Part 2: The Meeting
Photo by Campaign Creators on UnsplashIn my previous article I detailed some of the steps I take when preparing for a meeting. This time I’d like to talk about the meeting itself.I’ll be covering two perspectives here — both the attendee and the meeting host or organiser, this meeting also crosses lines between meetings (idea-generating, discussions, planning)
Meeting and Presentation Tips Part 1: Preparation
For my first Medium article I have decided to start with something a bit more dull yet undeniably important, especially in 2020: Meetings!Photo by You X Ventures on UnsplashIn recent years I have been regularly driving meetings of different kinds including planning, presentations, discussions and problem solving. There was a definite learning curve. I