Author: Sulaiman Abdul Rahman

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtTechnical Art in Assemble With Care — Matthew NewcombeTechnical Art in Assemble With CareIn this

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtProcedural Edge Damage Tool — Simon Houdinibody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @Simon_Houdinifunction notifyResize(height) {height =

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tips and TricksThe Art of Monument Valley 2 — David Fernández HuertaThe Art of 'Monument Valley

Game Art Digest #010Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtDrawing in Unity — Daniel Santallabody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @danielsantallafunction notifyResize(height) {height

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtEye tracking and blinking animation — MinionsArtbody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @minionsartfunction notifyResize(height) {height

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtCreating a Volumetric Ray Marcher — Ryan BrucksPost PageIn this article, Ryan Brucks dives into

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtProcedural Canyon — Milan De LaetProcedural Canyon Part 1: Houdini by Milan De LaetProcedural Canyon

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtSigned Distance Fields — chriscummingshrgSigned Distance Fields Part 1: Unsigned Distance FieldsIn this tutorial,

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtExperiments with NPR/Toon Shading — ixdExperiments with NPR/Toon shading in EeveeBlender user ‘ixd’ put