Game Art Digest #008
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtCreating a Volumetric Ray Marcher — Ryan BrucksPost PageIn this article, Ryan Brucks dives into
Game Art Digest #007
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtProcedural Canyon — Milan De LaetProcedural Canyon Part 1: Houdini by Milan De LaetProcedural Canyon
Game Art Digest #006
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtSigned Distance Fields — chriscummingshrgSigned Distance Fields Part 1: Unsigned Distance FieldsIn this tutorial,
Game Art Digest #005
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtExperiments with NPR/Toon Shading — ixdExperiments with NPR/Toon shading in EeveeBlender user ‘ixd’ put
Game Art Digest #004
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtShader Graph Skybox — Nibilli — @nibilliiNibilli made this really sweet looking skybox using Shader Graph!You can
Game Art Digest #003
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtWater on Mars — @csims314 — @csims314Christopher Sims shared this amazing shader made with Unity’s Shader
Game Art Digest #002
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games will be sharing a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtStylized Geometry Grass Shader for URP — AJTechhttps://medium.com/media/3bcb9479254a1c9cd673fbe462c3dda0/hrefAjay AKA AJTech has created
Guide to Tool Development
Guide to Tool Development for GamesAn early version of a Houdini tool developed for creating pathsAs a technical artist, my main responsibility is to act as the bridge between the artists and the technical hurdles they may face in the art pipeline. This is so that they can turn their attention to the creative aspect
Maya Python for Newbies-Basics II
You after writing your first line of codeThis tutorial is part of a series. If you have not yet checked out our first part, where we cover the basics of scripting in Maya, do catch up first before continuing.All good? Let’s go!Our agenda for this article:Go through some common terminologyRevisiting the topic of functionsHow to print
Maya Python for Newbies – Basics
Coding in MayaIn this guide, I will be giving a very brief introduction to Python in Maya. This guide is suitable even for those without any knowledge in programming.PrerequisitesKnowledge in Maya/Maya LTMaya (Any version that has support for Python should work)In this part we will:Go through how we are going to code in Maya’s built-in Script EditorUnderstand