Author: Simon Davis

Every once in a while we get people writing to us for tips on how to get started in the industry (Clarissa Goh wrote an excellent piece on this here) or how to make games.This week I’m going to tackle some of the questions we’ve been asked over the past few weeks and share

Disclaimer: This is written from a tech perspective, not all of this will hold true in other industries.We are currently living through an unprecedented and incredibly difficult period in modern history. Both from a wellbeing and financial standpoint we’re seeing untold suffering, with hundreds of thousands dead and millions of jobs lost with

FrameworkOver the years I’ve read many books on self-organisation and productivity. The best and most sustainable method I’ve found (most systems are hard to stick to beyond a week or two) is David Allen’s Getting Things Done: The Art of Stress-Free Productivity. The good news is that you don’t need to read the

Mental Health and the Games IndustryOver the past few years there’s been an increase in awareness around mental health issues and the effects of our working life on mental health. The games industry is by no means exempt from this, in fact I’d argue we’re one of the industries that has the most to

#bearforceoneHow it StartedWhen we founded Mighty Bear, I spent a lot of time speaking to other founders about their experiences and the most valuable lessons they learned. During one of these discussions, a founder spoke about how they wished they’d defined their company culture at the start of their journey. Their point being that