Everyday resources for an everyday UI Artist
Left: What we think UIUX is Right: What it really is.Between kickstarting, working out user flows, creating art, implementing, and polishing features in Mighty Bear, you slowly start to realise that as a UIUX Designer here that… you don’t really have a lot of time to hem and haw while trying to decide on
Help Me, Help You: UI/UX Edition
We’re all in this together!UI/UX (User Interface/User Experience)is not the most glamorous position in game development. I made the transition from a 2D Artist to a UI/UX Designer/Artist mostly out of circumstance, and somehow stayed because I ended up finding it fun.As the go-to UI/UX person working on Disney Melee Mania, the scope of