What Else Motivates Players?
This is part two of an earlier post I made, where I continue to look in a very non-scientific way at what motivates players to play games, and at what I think designers and developers can do to support and enhance those motivations.Without further ado, let’s dive in and explore some core player
What Motivates Players?
In this two-part article I will try to identify some player motivations in games, and how catering to those can lead to increased player engagement and enjoyment. I’ll have some examples of this being done in existing games, and provide my thoughts on how you can incorporate support for such motivations in your own.I
Play to the Crowd
Game DesignAdapting your design doc for different readersPhoto by Akson on UnsplashOne major challenge that Game Designers face when working on design documents for new games, or for new features, is writing them with a particular audience in mind. I’m not talking about the target audience for the game itself, but about other stakeholders
5 Useful Facts about Game Design
GAME DESIGN5 Useful Facts About Game DesignOr, Stuff You Never Thought You Wanted to Know Until Just NowDo you ever feel like there’s a gap in your personal knowledge database when it comes to game design? Have you ever wondered about the day-to-day life of the average game designer, or what they do when observed
Game Design vs. Feature Design
Game DesignWhy one approach no longer rules them allThere’s no shortage of guides, tutorials, and other material in the annals of mankind’s collective knowledge (the Internet) that deal with how to become a game designer, and how to write game design documents. Countless resources are available to teach you the proper way to document
Butter Royale AI — Continued
Game DesignA Gentle Introduction to AI — ContinuedPart two of an article about designing and implementing AI bots for a battle royale game released on Apple ArcadeIn the first segment of this two-part article about implementing bots for Butter Royale, I outlined the early design and how we arrived at an AI framework to use. This
A Gentle Introduction to AI
A two-part article about designing and implementing AI bots in a battle royale game for Apple ArcadeWhen we were developing Butter Royale, some of the core requirements were to make the game available both online and offline, with players being able to get into matches in 30–40 seconds or less. Aside from the initial