Tips for Building a Web3 Game Brand
When I started this article, my objective was to share our experience building long-lasting brands for games franchises, but realised there’s already “some” amount of content on the topic. What’s been harder to find is how different it is to building a Web3 or blockchain games brand compared to a traditional games (Web2) brand.In
How we run our art tests at Mighty Bear Games
Photo by Amélie Mourichon on UnsplashThis may come as a surprise to some, but we care more about the process and less about the results when it comes to running our hiring art tests at Mighty Bear. To us, the best candidates do not just mean the most technically able ones. There’s a lot
Game Art digest #1
Game Art Digest #1Your weekly digest of exciting Game Art related content, curated by Mighty Bear GamesWhat is this?Every week, within the Mighty Bear Games team, we share our most recent and impactful learnings — References, tips and tricks, tutorials, new tools, etc.Tech ArtPainting a Selfie Girl, with Maths — Inigo Quilezhttps://medium.com/media/b30471295af2fe4151c458df4f0cc359/hrefInigo Quilez, co-creator of ShaderToy, breaks down his steps to
Why Game Artists Fail Their Interviews
Is an amazing portfolio enough?Stańczyk, by Jan MatejkoAs an artist looking for an opportunity, you’ve probably heard this before:“Just let your work do the talking.”Just focus on putting together a beautiful portfolio and a nice cover letter — if you get invited down for the interview, you’re probably already halfway to your dream job!It’s all partly true, until
Applying to be a Game Artist: Things You Should Know
Whether you’re being recruited or applying for a role, we’ll cover what Art recruiters want to see in your portfolio, profile and application, as well as what turns them off.Why am I writing this?I’ve been in the games industry for more than 15 years now, working with some great companies like Gameloft, King, LucasArts, and