Author: Abel Tan

I often get asked what a typical day looks like for a Product Manager at Mighty Bear Games. That can be a tricky question, as different studios have different definitions for the role.“What does a PM do, anyway?” “What’s the difference between a product manager and a producer?” “Why do you have a Product

Audio is a critical component in video games, and often good audio feedback and immersive music and soundtracks can really add a lot to the game experience. But what about mobile games? Most people keep their phones on silent when they are out and the vast majority of mobile apps are muted, so

Avoiding common localisation pitfallsMost people are aware that developing any commercially successful game or software project requires quality localisation. Yet, localisation is frequently slapped on carelessly moments before release and teams are often overwhelmed by the amount of effort that goes into localising a game to a high standard.Localising well is hard. I