6 Rules to follow when identifying the best web3 games to play
It seems like every other day, a new Web3 game is announced or shows up on our Twitter timelines. As the industry continues to grow, it can be challenging to distinguish quality games and projects from the vast number of mediocre ones. You don’t want to waste your valuable time on a game
6 quick tops to effective scoping in game development
Photo by Glenn Carstens-Peters on UnsplashI often get asked how we ship games at such a rapid pace at Mighty Bear, and how we decide what to do, and what to focus on at any given point in time. Scoping effectively and together as a team is one of the most important parts of
Outside the Box
Working against cognitive biasAs a product manager, one of the most difficult challenges I’ve had to deal with is how to understand and prevent cognitive bias, within myself and while presenting or processing information from my team mates.Great Product Managers are often generalists, and need to have a broad but somewhat shallow understanding of
A Product Manager’s Daily Life
I often get asked what a typical day looks like for a Product Manager at Mighty Bear Games. That can be a tricky question, as different studios have different definitions for the role.“What does a PM do, anyway?” “What’s the difference between a product manager and a producer?” “Why do you have a Product
Quick Tips for Mobile Game Audio Success
Audio is a critical component in video games, and often good audio feedback and immersive music and soundtracks can really add a lot to the game experience. But what about mobile games? Most people keep their phones on silent when they are out and the vast majority of mobile apps are muted, so
Game Localisation Tips
Avoiding common localisation pitfallsMost people are aware that developing any commercially successful game or software project requires quality localisation. Yet, localisation is frequently slapped on carelessly moments before release and teams are often overwhelmed by the amount of effort that goes into localising a game to a high standard.Localising well is hard. I