Balancing Game Economics with Crafting
Mighty Bear Games is thrilled to introduce its groundbreaking Web3 game, an innovative blend of Web2 and Web3 philosophies. Within this discourse, we’ll delve into the intricate realm of game economics, emphasizing the craft, and revealing the rationale and technical subtleties behind crafting mechanisms.Crafting, historically, has been a game of equilibrium between player
The Art of Crafting: Making a Web3 Crafting Feature
Many modern gamers have had experiences with crafting features, whether in Fallout, Skyrim, or the most obvious example– the pixelated pinnacle– Minecraft. Those who’ve endeavored to complete the eye-drying game loop of gathering resources to craft their most sought-after items know the risks and rewards of what a well-made crafting system can bring
Building for Flexibility and Efficiency with Mighty Action Heroes’ Data
Every designer who has ever managed data in Unity probably felt like the engine isn’t really
Creating an AI-Assisted Art Tool to Optimize Efficiency in Game Art
One of the most common barriers artists face when delving into script tools is the prerequisite knowledge of programming. This apprehension often leads many talented artists to shy away from developing their tools. Guess what? We can break through barriers with the help of AI!In this article, I’ll share my journey of breaking through