What are Server-authoritative Realtime Games?
Have you ever wondered how games like VALORANT, Diablo 3, or Dota 2 seem to keep everyone’s characters and actions in-sync, even if the players have differing pings? Behind this well-maintained façade is actually a lot of highly-technical trickery to make things work.The abovementioned games are from different genres, but share a common trait
How yoga taught me to be a better manager
Photo by Anupam Mahapatra on UnsplashWhat’s up, managers?I’m back again, this time to talk about how my yoga journey has interwoven itself with my professional experiences to help me become a better manager.I started my yoga practice out of desperation in 2006, after suffering a spine injury from football that severely affected my lifestyle. I
Moving Our Unity DevOps to the Cloud
Photo by An Tran on UnsplashFor most of our game titles, we’ve relied on our on-premise Jenkins duo, a Windows machine and a Mac Mini to serve our DevOps needs. For Disney Melee Mania, we pushed them to the very limit and it was clearly a bottleneck in our development, so in 2022, we
What Motivates Players?
In this two-part article I will try to identify some player motivations in games, and how catering to those can lead to increased player engagement and enjoyment. I’ll have some examples of this being done in existing games, and provide my thoughts on how you can incorporate support for such motivations in your own.I
3 reasons to outsource your game art
Photo by Randy Fath on UnsplashIf you’re an art lead who’s been leading a team for a while, but who hasn’t had the opportunity to plan for growth, this is the article for you.At some point, you’ll probably need to start scaling. But maybe the current tasks at hand are taking a toll on your