Learning UniRx: Quick tips to get you up to speed
One of the first things I was introduced to when I joined Mighty Bear Games is UniRx. Being completely new to UniRx and reactive programming, I faced some obstacles when trying to pick it up.Challenge: The search for learning materials onlineThe first obstacle was in finding sufficient learning materials online. I was searching specifically
Player Support 101: Understanding the Role
Player support is often overlooked when people think of development teams, but this is a role critical to the success of a game, even more so when it’s a live one. If you’ve ever wondered what exactly goes on in a player support agent’s typical day, read on to get the lowdown on
Learning to Teach: A step-by-step guide to making an in-game tutorial
Some tips from our experience making Best Friends Cafe, a cozy merge game!Photo by Kanashi on UnsplashTutorials are a tricky beast. Create a long, detailed, and thorough explanation of the game and you’ll get players itching to be done with it already and probably telling you about it in no uncertain terms as well. Yet
Fantastic Tests and Where to Use Them
As a QA tester myself, I know some of us aren’t that familiar with different programming languages or the different principles of UX design. I’m also acutely aware that there are some developers who are not familiar with the different types of QA tests available, and what they are used for. So in