Automating your test states: an Introduction
Have you ever needed to test a feature you just implemented, and realised that you’d have to go through multiple steps just to get into a testable state? This is a situation I’ve frequently found myself in, and one that I’ve developed a simple and scalable solution for.Game development is an iterative process, so
Work-life balance with a Serious Hobby — DIY your own Workboard!
Work-life balance with a Serious Hobby — DIY your own Workboard!Transitioning to a full-time job when you have been a freelancer for years is no easy feat. I struggled to manage my time when I joined Mighty Bear Games full time as a Marketing Intern (read about my internship experience at MBG here!), but now,
How We Procedurally Generated Disney Melee Mania’s Vegetation
As a technical artist, I’m most excited about finding new ways to improve our art workflow using math and code. In Disney Melee Mania, each of our holo-arenas are lined with trees, rocks, bushes, and flowers around the perimeters — and thanks to the power of algorithms, they were all generated by our artists in