Making minutes countPhoto by Aron Visuals on UnsplashAs an Art Production Manager, time is my art. Prioritising, delegating, scoping, scheduling, catering to individual needs, diverting tasks, last minute changes… Time is really exciting to work with when literally everything boils down to this:Do we have enough time to deliver an awesome product?As a full-time employee, mother of
Photo by Beth Jnr on UnsplashRemote working has become common with the pandemic, with more people working across various geographic locations. This means that balancing different timezones among colleagues and teammates has become trickier to manage.Photo by Jan Sents from UnsplashAt Mighty Bear, we’re strong proponents of the belief that great talent can come from anywhere.
Photo by Suzanne D. Williams on UnsplashLast year I was working with a team of designers on our most recent release: the arena battler Disney Melee Mania. This year, I’m still on this exciting project, except now in the capacity of Product Owner. Although I have experience as a Design Lead, this new responsibility
Leadership in 2022 — Why Co-creation should be the new buzzwordPhoto by Clay Banks on UnsplashIt’s no secret that top-down management is completely outdated and provides little motivation for great employees to stay with the company. While the agile methodology has become common, there are still many teams who remain dependent on their product lead to make
How to decide on the best tools for testing game featuresPhoto by Moritz Mentges on UnsplashAs developers, we need to ensure our features are working as intended. To do so, we require tools to test the integrity & stability of those features. The question is: which tools are the best fit to replicate intended behaviours?With