Knowing Me, Knowing You: Part Two
The 5 Cs of the Report-Manager RelationshipPhoto by Charles Deluvio on UnsplashEarlier this year, our CEO Simon wrote an article detailing the “Users’ Manuals” we issue to every new starter, each of which profiles their new line manager and how to work with them. This week, I’d like to share some steps I’ve developed
Sharing Game Data: A Guide
Photo by israel palacio on UnsplashHow to flip the script for better data flowHere at Mighty Bear, we build online multiplayer games. Unity has remained our game engine of choice and we use Java coupled with SpringBoot as our backend. For every multiplayer project, the question that needs answering is: How will we be sharing
Spawn Doctor: Part Two
Photo by Joshua Newton on UnsplashPutting your ScriptableObject functions to workPreviously in Part One of our spawn doctor series, we talked about the basic data for setting up an enemy spawn using ScriptableObject as well as some additional visualiser components. However, from this point on in the process, there’s not as much happening on the
Planning Lean Gameplay Analytics
Photo by Crissy Jarvis on UnsplashThe Mighty Bear approach to privacy and player insightsGameplay analytics — a necessary, but often poorly executed, staple of any successful game.Having had some experience in Product Management with other game studios prior to my current role, I thought I knew analytics like the back of my hand. However, on joining Mighty