Game Art Digest #012
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtProcedural Edge Damage Tool — Simon Houdinibody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @Simon_Houdinifunction notifyResize(height) {height =
Game Art Digest #011
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tips and TricksThe Art of Monument Valley 2 — David Fernández HuertaThe Art of 'Monument Valley
Player Support: A Beginner’s Guide
Photo by Berkeley Communications on UnsplashPlayer support, customer service, help desk. There are many ways to refer to what is one of the most well-known roles in the working world. Some see it as a “kick me” message; others see it as a mark of under-appreciation. Regardless of your personal stance, diving into player
Art Digest #010
Game Art Digest #010Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtDrawing in Unity — Daniel Santallabody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @danielsantallafunction notifyResize(height) {height
Finding the Words
Photo by Florian Klauer on Unsplash3 steps for quality copy that tells your studio’s storyIn most industries and professional contexts that aren’t out-and-out journalism, effective writing is often relegated to an afterthought. When it is prioritised, this is mainly in the service of marketing a product or brand. In the world of game development, however,
Game Art Digest #009
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtEye tracking and blinking animation — MinionsArtbody[data-twttr-rendered="true"] {background-color: transparent;}.twitter-tweet {margin: auto !important;} — @minionsartfunction notifyResize(height) {height
Breaking Down Tasks: The Engineer’s Survival Guide
Photo by Florian Klauer on UnsplashDe-stress, deconstruct, and deliver!Just as writers come up against “writer’s block”, and designers draw blanks dreaming up new ideas for a game, engineers frequently find themselves stuck on a task with no idea how to proceed.At many points during my 5 years in game development, I’ve felt at a total loss
Game Art Digest #008
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!Tech ArtCreating a Volumetric Ray Marcher — Ryan BrucksPost PageIn this article, Ryan Brucks dives into