
Game Art Digest #006

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!
Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!
Tech Art
Signed Distance Fields — chriscummingshrg
Signed Distance Fields Part 1: Unsigned Distance Fields
In this tutorial, coding blogger Chris Cummings offers a breakdown of SDFs and how you can use them.
Definitely worth a read if you’re looking at learning to write more advanced shaders!
URP Shader Conversion — Teo Dutra
The introduction of Universal Render Pipeline to Unity was an exciting one. However, it’s easy to get stuck on making your custom built-in shaders URP-compatible, due mostly to a lack of documentation on the topic.
If this is you, you’ll find Teo Dutra’s latest Medium article very useful. This guide is a lifesaver for those new to writing custom shaders!
Tips and Tricks
Stylized Tiling Texture Workflow — Andrew Harrington
Stylized Tiling Texture Workflow
Andrew Harrington presents his workflow for creating stylized textures in programs like Substance Designer, ZBrush, and Photoshop.
You can check out his work here.
Inspiration
Space Ape Games Artstation — Space Ape Games
Our Concept Artist Venty came across the Artstation account for Space Ape Games, and it’s full of awesome artwork from across all 8 of their forthcoming titles.
Check it out if you’re after some inspiration for your next stylised artwork!
Were these useful? Seen something cool we might have missed? Let us know in the comments!
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Game Art Digest #006 was originally published in Mighty Bear Games on Medium, where people are continuing the conversation by highlighting and responding to this story.