Game Art Digest #005
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!
Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!
Experiments with NPR/Toon Shading — ixd
Experiments with NPR/Toon shading in Eevee
Blender user ‘ixd’ put together this quick tutorial on how to achieve a stylised look in Eevee. Very useful for anyone looking into learning shaders in the program!
Tips and Tricks
Creating Realistic Hairstyles in XGen — Ivan Cherganov
Creating Realistic Hairstyles in XGen: Workflow Tips
XGen is a popular tool for hair and fur creation in Maya. In this article, 3D character artist Ivan Cherganov shares his thoughts on how to improve your process when using this tool!
The Illustrated Nature — Dragos Matkovski
Stylized Nature: Vegetation, Animation, Shaders
3D artist Dragos Matkovski gives us some step-by-step insights into the creation of this beautiful stylised environment.
The environment scene and assets are available in the Unity Asset Store here.
Final Fantasy VII Remake Procedural Facial Animation — Ryu Hara & Akira Iwasawa
A very interesting demonstration of the Final Fantasy VII Remake’s use of procedural facial animation. This video sets out how the different layers of procedural animation, including automated lipsyncing, come together to give life to the game’s characters.
You can check out more of FFVII’s animation system demonstrations here.
Were these useful? Seen something cool we might have missed? Let us know in the comments!
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Game Art Digest #005 was originally published in Mighty Bear Games on Medium, where people are continuing the conversation by highlighting and responding to this story.