Game Art Digest #004
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!
Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!
Tech Art
Shader Graph Skybox — Nibilli
Nibilli made this really sweet looking skybox using Shader Graph!
You can find the Shader Graph sources down the thread.
Volumetric Rendering in Unity — Alan Zucconi
Volumetric Rendering – Alan Zucconi
In this 6-part tutorial, Alan Zucconi touches on volumetric rendering and raymarching in Unity. He includes topics on how to do shading, ambient occlusion and shadows for volumes.
It also includes good, simple diagrams and explanations for such a complex topic.
Tips and Tricks
Why Good Looking Movies use the Three Color Rule — Sareesh Sudhakaran
Why Good Looking Movies use the Three Color Rule
“You’ve seen great films, you know they look good, but probably never noticed how many of them follow something called the three color rule.”
In this article, Sareesh Sudhakaran provides his insight into the three colour rule and its use in films, which can also be applied to games!
Tools
DOTween — Demigiant
DOTween (HOTween v2) | Animation Tools | Unity Asset Store
DOTween is a very powerful animation plugin for Unity.
A simple API that allows easy and diverse motions with a few functions instead of creating an animation function or cumbersome script provided within Unity when an object animation or soft value changes.
As one of our artist, Hazel Chan, described it:
The Unity tool that saves lives
Were these useful? Seen something cool we might have missed? Let us know in the comments!
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Game Art Digest #004 was originally published in Mighty Bear Games on Medium, where people are continuing the conversation by highlighting and responding to this story.