Game Art Digest #003
Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!
Every Wednesday, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!
Water on Mars — @csims314
Christopher Sims shared this amazing shader made with Unity’s Shader Graph featuring toony visuals and planar reflections.
As if that wasn’t awesome enough, he included a breakdown in the twitter thread and also shared the project on Github here!
Blender 2.8 : Bump Maps In 60 Seconds!!! — Royal Skies LLC
If you happen to be in a rush to find out how to quickly create bump maps using Blender, look no further. In just 1 minute and 20 seconds, you can learn how to with this video guide. An artist of ours describes the video as “short, sweet and straight to the point”!
Do check out their channel here for more videos on Blender
Tetris, Hyper Light Drifter, and Great Game Animation — Design Docs
In this video, Youtube channel Design Doc goes over animation principles and readability to improve the player experience in games.
You can check out their other informative videos on game design here!
Tips and Tricks
Technical and Art Tips for Environment Artists — Sam Gao
Technical and Art Tips for Environment Artists
Sam Gao provides some detailed insights into his process when developing the Ghibli style environment art.
From art direction to lighting, there is a little bit for everyone!
How to use the Path Blur in Photoshop — f64 Academy
The Youtube channel f64 Academy takes a deep dive into the Path Blur feature in Photoshop.
For more informative Photoshop videos, check out their channel here!
Were these useful? Seen something cool we might have missed? Let us know in the comments!
To stay ahead of all this awesome Game Art content, do drop us a follow and some claps! See you next time!
Game Art Digest #003 was originally published in Mighty Bear Games on Medium, where people are continuing the conversation by highlighting and responding to this story.