January 2020

Introducing the “Zeitgeist Slides”!As a company in the business of fun, we have to make sure that we keep up to date with what our audience is enjoying. Although our office is based in a multicultural hub (Singapore), we still make a conscious effort to ensure our staff are on top of the

Avoiding common localisation pitfallsMost people are aware that developing any commercially successful game or software project requires quality localisation. Yet, localisation is frequently slapped on carelessly moments before release and teams are often overwhelmed by the amount of effort that goes into localising a game to a high standard.Localising well is hard. I