We do what’s right, rather than doing what’s “easy” or obvious. We don’t follow the crowd, we forge our own path.
Execution over Perfection. We hold regular and frequent tests with our players to get the feedback we need to make it truly great.
We don’t micromanage. We tell people what we need, not how to do it. We give people the room to grow and provide them with the tools and space to work their magic.
We don’t care where you’re from or what you’re into. Everyone is treated the same regardless of seniority, background, ethnicity, or sexual preference. We treat our players like guests and make them feel appreciated so that they’ll keep coming back.
Transparency and honesty build trust. We tell our staff the good and the bad. Only by having open and difficult discussions can we get the feedback, trust, and commitment we need to succeed.
CEO | “Papa Bear”
An industry veteran with experience working at King, Ubisoft, Bigpoint, AKQA, Empire Interactive, and Laughing Jackal, and one-time Develop Magazine “30 under 30” recipient (though sadly he’s now far too old to qualify) Simon oversees Business and Product Design at Mighty Bear.
Art Director | “Arty Bear”
Ben cut his teeth working on big franchises at Ubisoft, before going on to help develop Gameloft’s Vietnam art studio, big-name IPs for LucasArts, launching the startup Booster Pack, and eventually joining the others at King. Ben makes everything look beautiful.
CTO | “Techy Bear”
Previously at King and Disney, Fadzuli is an ex-scholar who was once mentioned in a speech given by the Prime Minister of Singapore. These days he contents himself with ensuring our games run flawlessly on every device.
CIO | “Info Bear”
Saurabh has a long and varied career working for the likes of Jagex, King, and Pearson (Financial Times and Penguin Publishing), as well as having run his own games studio. Today, Saurabh ensures our game backends can support millions of users, seamlessly.
Producer | “Bear-able”
An ex-competitive gamer, Abel previously worked at Nonstop Games (before and after the King acquisition) as well as a number of independent studios in Singapore. Abel makes sure our games feel amazing, are fun to play and arrive on-time.
Senior Designer | “Excel Bear”
With 10+ years in games, and stints at King, Ubisoft, and EA, BK has worked on a number of hit franchises (including Ghost Recon and FIFA) and seen it all. At Mighty Bear, BK is in charge of game design and ensuring our games are perfectly balanced.
Lead Client Developer | “Codey Bear”
Prior to working with the rest of the team at King, Khalid worked for Nvidia and Mikoishi. These days, Khalid helps build our best features on client and server side, while squeezing in Legendary-level Hearthstone matches.
Senior Concept Artist | “Crayon Bear”
Gary is a legend on the Singapore gaming art scene having worked at King, Booster Pack, and LucasArts, as well as having drawn for Marvel, among others. Gary creates the original concepts for the characters and environments in our games.
Our investor team combines successful entrepreneurs with exits to Google and Disney, as well as established institutional investors. Companies backed by our investors include Unity, Zynga, Bigpoint, LinkedIn, and eBay.